// Detail texture map file for de_forge level // [texture name] [detail texture name] [hscale] [vscale] // csde_forge hype_brick1a detail/dt_stone2 10.0 10.0 hype_brick1b detail/dt_stone2 10.0 10.0 hype_brick1c detail/dt_stone2 10.0 10.0 hype_brick2a detail/dt_brick 10.0 10.0 hype_brick2b detail/dt_brick 10.0 10.0 hype_brick2c detail/dt_brick 10.0 10.0 hype_brick3a detail/dt_brick 10.0 10.0 hype_brick4a detail/dt_brick 10.0 10.0 hype_brick4b detail/dt_brick 10.0 10.0 hype_brick4c detail/dt_brick 10.0 10.0 hype_brick4d detail/dt_brick 10.0 10.0 hype_crate2a detail/dt_wood2 5.0 5.0 hype_crate2b detail/dt_wood2 5.0 5.0 hype_crete1a detail/dt_ground3 10.0 10.0 hype_crete2a detail/dt_ground3 10.0 10.0 hype_crete3a detail/dt_ground3 10.0 10.0 hype_dirt2a detail/dt_ground1 10.0 10.0 hype_dirt2b detail/dt_ground1 10.0 10.0 hype_dirt2c detail/dt_ground1 10.0 10.0 hype_door2a detail/dt_metal1 10.0 10.0 hype_door3a detail/dt_metal1 10.0 10.0 hype_door4a detail/dt_metal2 10.0 10.0 hype_door5a detail/dt_metal1 10.0 10.0 hype_floor1a detail/dt_ground3 10.0 10.0 hype_floor2a detail/dt_ground3 10.0 10.0 hype_floor2b detail/dt_ground3 10.0 10.0 hype_gen2a detail/dt_smooth1 10.0 10.0 hype_light1b detail/dt_metal1 5.0 5.0 hype_mfloor1a detail/dt_metal2 10.0 10.0 hype_mfloor2a detail/dt_metal2 10.0 10.0 hype_mfloor2b detail/dt_metal2 10.0 10.0 hype_mroof1a detail/dt_metal2 10.0 10.0 hype_mroof2a detail/dt_metal2 10.0 10.0 hype_mroof3a detail/dt_metal2 10.0 10.0 hype_mroof5a detail/dt_metal2 10.0 10.0 hype_mwall2b detail/dt_metal1 10.0 10.0 hype_mwall2c detail/dt_metal1 10.0 10.0 hype_mwall2e detail/dt_metal1 10.0 10.0 hype_mwall3a detail/dt_metal1 10.0 10.0 hype_mwall3b detail/dt_metal1 10.0 10.0 hype_road1a detail/dt_conc 10.0 10.0 hype_rubble1a detail/dt_ground1 10.0 10.0 hype_trim1a detail/dt_stone2 10.0 10.0 hype_trim1b detail/dt_stone2 10.0 10.0 hype_trim2b detail/dt_metal2 10.0 10.0 hype_trim2c detail/dt_metal2 10.0 10.0 hype_trim3a detail/dt_metal1 10.0 10.0 hype_vent1a detail/dt_metal2 10.0 10.0 hype_window1a detail/dt_smooth1 10.0 10.0 r_light1_2 detail/dt_smooth1 10.0 10.0 {hype_beam1a detail/dt_metal1 10.0 10.0 {hype_fence1a detail/dt_metal1 10.0 10.0 {hype_power2a detail/dt_smooth1 10.0 10.0 {hype_rail1a detail/dt_metal1 10.0 10.0 +0~drkmtls1 detail/dt_metal1 10.0 10.0 +0~tnnl_lgt5 detail/dt_metal1 10.0 10.0