// Each entry must have 5 numbers seperated by a space. // The first three numbers are the X Y Z coordinates of where the camera sits. // The 4th and 5th numbers are the PITCH and YAW of the cameras angles and is the direction that it points. // To easily get camera angles, fly around the map and type "spec_pos" in the console. // The console will return the 5 numbers that you need to paste into your entry below. // More cameras is better. "Cameras" { "CTSpawn" "-2103.4 -1943.4 313.2 33.4 117.2" "CTRamp" "-2003.7 -792.6 239.5 39.5 131.5" "ALongEnd" "-3535.0 -640.6 289.9 40.5 29.2" "ALongStart" "-3299.3 531.0 140.7 17.2 -39.7" "ALongMid" "-3455.2 -32.4 229.1 32.1 -9.4" "Underpass" "-2045.6 231.4 -0.1 40.4 -164.4" "Courtyard" "-2542.8 2520.8 246.3 25.7 -45.5" "TRamp" "-1939.4 831.9 149.9 32.8 140.0" "TSpawnExit" "-1861.5 2464.7 149.4 22.0 -30.0" "TSpawn" "-204.7 2534.7 71.7 23.5 -132.6" "TSpawnUpper" "73.7 903.2 186.2 12.4 144.9" "Switchback" "-1684.1 379.8 211.3 46.2 122.5" "DLore" "-1571.6 405.9 208.2 21.6 41.8" "Inner1" "-533.3 706.2 179.3 24.9 -137.3" "DropdownLower" "-786.3 -796.5 181.0 44.2 63.7" "BPlatform" "709.7 -651.1 319.8 39.0 127.4" "BMain" "-683.9 -233.7 209.2 32.2 34.5" "BOverview" "760.9 -692.0 271.1 32.8 -155.1" "BDoor" "-515.9 -1135.8 113.8 40.2 99.2" "Connector" "-1566.8 -1378.4 242.2 24.5 71.4" "AOverview" "-2923.3 -1352.6 314.4 44.0 -48.3" }